The Art of War Summary
1-Sentence Summary:
Background Information
The Art of War is a compilation of the teachings of Sun Tzu (AKA Sun Wu), a military advisor who lived ~450 years before the Current Era. The Art of War was then studied, tested, and edited by military theorists, like Sun Bin. Its principles remain respected, partly because they aim to achieve a mutually beneficial, thriving community.
Sun Tzu Art of War Business Strategy
If your goal is to start an excellent business or significantly increase profit, you need wise mentors. With Game of Business, you can immediately benefit from the mentorship of the most experienced strategist.
Sample Art of War Updates
This version of the Art of War summary is derived from earlier translations of the original text, such as Lionel Giles' translation (see Figures [1, 6]).






Table of Contents
Part Name | Part Number |
---|---|
Brief Summary | 1 |
General Summary | 2 |
Chapter Summaries | 3 |
Strategy Tables | 4 |
Sun Tzu Art of War Business Strategy | 5 |
Strategic Principle Sets | 6 |
Strategy Sets | 7 |
This is a list of four sayings in the Art of War that can be used as a brief summary of the Art of War:
Attack Strategically: Predict Victory
Progress Strategically: Predict Success
If you know the enemy and know yourself, you need not fear the result of a hundred battles; if you know yourself but not the enemy, for every victory won, you will also suffer a defeat; if you know neither the enemy nor yourself, you will be defeated in every battle.
If you know your customers and know yourself, you need not fear the result of a hundred challenges; if you know yourself but not your customers, for every success gained, you will also suffer a failure; if you know neither your customers nor yourself, you will succumb in every challenge.
Make Tactical Arrangements: Secure Yourself Against Defeat
Make Tactical Arrangements: Secure Yourself Against Failure
One may know how to win without being able to do it.
One may know how to succeed without being able to do it.
Evaluate Terrains: Know How to Win
Evaluate Activities: Know How to Succeed
If you know the enemy and know yourself, your victory will be undoubtable; if you know the weather and know the terrain, your victory will be limitless.
If you know your customers and know yourself, your success will be undoubtable; if you know the environment and know the situation, your success will be limitless.
Attack with Fire: Remain Secure and Intact
Progress Fervently: Remain Secure and Intact
Enlightened rulers lay their plans well ahead; good generals cultivate their resources.
Enlightened mentors lay their plans well ahead; good leaders cultivate their resources.
Art of War Chapter Title: Art of War Section Title
Game of Business Chapter Title: Game of Business Section Title
Art of War Principle
Game of Business Principle
The Art of War Strategy Overview
This is a general summary or overview of the Art of War:
These are chapter summaries or lessons of the Art of War:
How many chapters are in the Art of War? thirteen (13)
- Plan
Plan
- Wage War
Conduct Business
- Attack Strategically
Progress Strategically
- Make Tactical Arrangements
Make Tactical Arrangements
- Allocate Energy
Allocate Energy
- Use Weaknesses and Strengths
Use Weaknesses and Strengths
- Maneuver
Maneuver
- Vary Tactics
Vary Tactics
- Prepare the Army
Prepare the Company
- Evaluate Terrains
Evaluate Activities
- Evaluate Battlegrounds
Evaluate Situations
- Attack with Fire
Progress Fervently
- Use Intelligence
Use Information
- Chariots,
- Wagons,
- Soldiers,
- Supplies,
- Entertainment,
- Transportation,
- Security,
- Maintenance, and
- Miscellaneous.
- Offices,
- Workshops,
- Associates,
- Supplies,
- Marketing,
- Transportation,
- Security,
- Maintenance, and
- Miscellaneous.
List of Tables
- Strategies dependent on your condition
- Strategies dependent on disadvantages of the enemy
- Strategies dependent on advantages of the enemy
- Strategies dependent on the ratio of the number of troops of your army to that of the enemy
- How skillful warriors simulate appearances
- Outcomes resulting from actions
- Strategies dependent on the enemy's conditions
- How to prevent the enemy from engaging us
- Strategies to manage the enemy's conditions
- Strategies to manage military interactions
- Strategies for five terrains
- Strategies with the best chances of achieving desired outcomes
- Strategies that apply to the enemy
- Strategies for preliminary analysis
- Strategies dependent on the type of terrain
- Strategies dependent on the battleground
- Strategies dependent on the battleground, if your army is invading
- Strategies to attack with fire
Your Actual Condition | Strategy |
---|---|
Capable | Seem incapable |
Able to advance | Seem unable to advance |
Near your goal | Seem far from your goal |
Far from your goal | Seem near your goal |
Concluded Disadvantage of the Enemy | Strategy |
---|---|
Greedy | Hold out baits to entice the enemy |
Disordered | Capture the enemy |
Irritable | Irritate the enemy |
Underestimating | Encourage the enemy's arrogance |
Concluded Advantage of the Enemy | Strategy |
---|---|
Poised | Be prepared for the enemy |
Strong | Avoid the enemy |
Relaxed | Tire the enemy |
United | Separate the enemy |
Ratio of Your Army to the Enemy | Strategy |
---|---|
10:1 | Surround the enemy |
5:1 | Attack the enemy |
2:1 | Separate the enemy |
1:1 | You can engage the enemy |
~0.7:1 | You can avoid the enemy |
~0.3:1 | You can flee from the enemy |
Actual Condition | Simulated Apearance | Dependency |
---|---|---|
Superbly organized | Disordered | Organization |
Courageous | Fearful | Fund of a potential energy |
Strong | Weak | Tactical arrangements |
Outcome | Action |
---|---|
Overwhelm the enemy | Avoid being overwhelmed by the enemy |
Cause the enemy to approach of their own accord | Hold out advantages to the enemy |
Make it impossible for the enemy to come | Provide incentives for the enemy to stay |
The Enemy's Condition | Strategy |
---|---|
Relaxing | Tire the enemy |
Well-supplied with food | Starve the enemy out |
Comfortably encamped | Force the enemy to move |
Desired Outcome | Strategy |
---|---|
Discover the enemy's plans and the likelihood of their success | Scheme |
Learn the principle of the enemy's activity or inactivity | Rouse the enemy |
Learn the enemy's characteristics | Compel the enemy to reveal themselves |
Know where strength is superabundant and where it is deficient | Carefully compare the enemy's army with our own |
Control Factor | Concluded Condition of the Enemy | Strategy |
---|---|---|
Mood | Keen spirits | Engage the enemy |
Mood | Sluggish and inclined to return home | Attack the enemy |
Psychology | Organized | Disorganize the enemy |
Psychology | Calm | Irritate the enemy |
Strength | Far from goals | Be near your goals |
Strength | Toiling and struggling | Rest |
Strength | Lacks skills | Use your skills |
Circumstances | Banners and flags are orderly | Do not approach the enemy |
Circumstances | Gathered in calm and confident arrays | Do not attack the enemy |
Enemy Condition | Strategy |
---|---|
Encamped on high ground | Do not advance against the enemy |
Superior | Do not oppose the enemy |
Simulates flight | Do not pursue the enemy |
Keen temper | Do not attack the enemy |
Offers benefits | Do not accept the enemy's gifts |
Returning home | Do not interfere with the enemy |
Surrounded | Do not close all the enemy's outlets |
Desperate | Do not press the enemy too hard |
Terrain | Strategy |
---|---|
Difficult | Do not settle |
Central | Join your allies |
Dangerously Isolated | Do not linger |
Constricted | You must strategize |
Desperate | You must fight |
Desired Outcome | Strategy |
---|---|
Succeed in accomplishing the essential part of our plans | Temper our expectation of advantage by blending considerations of advantage and disadvantage |
Protect ourselves from misfortune | Always be ready to seize an advantage when amid difficulties |
Desired Outcome | Strategy |
---|---|
Make the enemy succumb | Intimidate the enemy |
Keep the enemy engaged | Harass the enemy |
Make the enemy rush to any given point | Hold out deceptive allurements to the enemy |
Subject of Analysis | Observed Condition | Conclusion |
---|---|---|
Terrain | The enemy is near and remains quiet | The enemy is relying on natural strengths of their positions |
Cunning | The enemy keeps aloof and tries to provoke battle | The enemy is anxious for you to attack |
Encampment | The enemy's encampment is easy for you to access | The enemy must have a reason for staying |
Surroundings | There is movement around you | The enemy is approaching |
Surroundings | Many obstacles of bundled grass appear along paths | The enemy wants to make us suspicious |
Animal Behavior | Birds suddenly rise in flight | An ambush is likely near |
Animal Behavior | Animals are startled | An enormous attack is near |
Animal Behavior | Birds gather around an area | The area is vacant |
Dust | Dust rises high and is concentrated | Enemy chariots are arriving |
Dust | Dust rises low and over a wide area | Enemy infantry is approaching |
Dust | Dust branches out in different directions | The enemy is gathering firewood |
Dust | A few clusters of dust rise and settle | The enemy is encamping |
Enemy Messages | The enemy speaks humbly while increasing their preparations | The enemy will soon approach |
Enemy Messages | The enemy speaks ardently while driving forward as if approaching | The enemy will soon retreat |
Enemy Messages | The enemy proposes a truce without negotiating conditions | There is a plot |
Enemy Messages | The enemy gives compliments and gifts | The enemy wishes for a truce |
Movement | Enemy, light chariots are first to take positions on the flanks | The enemy is forming for battle |
Movement | Enemy soldiers and chariots quickly take positions | Enemy reinforcements have arrived |
Movement | Half the enemy troops are seen advancing while half retreating | The enemy is luring you |
Movement | The enemy's banners and flags are often shifted | The enemy is in disarray |
Movement | The enemy approaches angrily and maintains their position for a long time without either advancing or retreating | The situation demands vigilant attention |
Enemy Behavior | Enemy soldiers display laziness | The enemy is hungry and short of food |
Enemy Behavior | Enemy soldiers who are sent to gather water begin by drinking themselves | The enemy is suffering from thirst |
Enemy Behavior | The enemy sees potential advantages and does not attempt to secure them | The enemy is exhausted |
Enemy Behavior | Enemy soldiers clamor at night | The enemy is afraid |
Enemy Behavior | Enemy officers are angry | The enemy is weary |
Enemy Behavior | The enemy kills their horses for food | The enemy has no provisions |
Enemy Behavior | The enemy puts away their cooking tools, showing that they will not return to their camp | The enemy is in a desperate situation |
Generals | An army is disorderly | Authority of the general is weak |
Generals | Officers and troops are whispering together in small groups and speaking in subdued tones | Officers and troops have lost trust in their general |
Generals | Generals give rewards too frequently | Generals are out of ideas |
Generals | Generals give too many punishments | Generals are in dire distress |
Generals | Generals begin boastfully, and then become afraid | Generals have a supreme lack of intelligence |
Terrain | Observed Condition | Conclusion |
---|---|---|
Accessible | All | Be first to occupy positions that enable you to observe changes and manage supply routes |
Entangling | The enemy is unprepared | You may rush forth and capture the enemy |
Entangling | The enemy is prepared, and you fail to capture them | Withdrawal will be difficult and your position disadvantageous |
Equitable | The enemy offers us attractive baits | Do not rush forth |
Equitable | All | Entice the enemy by retreating, and attack after half of the enemy troops have been drawn out |
Constricted | You occupy the terrain before the enemy | let the gaps be strongly protected and await the arrival of the enemy |
Constricted | The enemy fully protects the terrain they control before you | Do not follow the enemy |
Constricted | The enemy weakly protects the terrain they control before you | Follow the enemy |
Key | You control the terrain before the enemy | Occupy positions that enable you to observe changes and manage supply routes, and there wait for the enemy to arrive |
Key | The enemy controls the terrain before you | Retreat and lure the enemy away; do not follow them |
Distant | Your strength is equal to that of the enemy | It is difficult to provoke enemy engagement, because moving is not advantageous |
Battleground | Description | Strategy |
---|---|---|
Dispersive | When you are fighting in your own territory | Do not engage in battle |
Easy | When you have penetrated shallowly into enemy territory | Do not halt |
Key | Ground the control of which gives great advantage to an army | Do not attack |
Accessible | Ground that everyone can freely traverse | Do not try to block the enemy's path |
Central | Intersection of important paths, so it gives supremacy to the army that controls it | Join your allies |
Serious | When your army has penetrated into the heart of enemy territory, leaving several fortified cities and towns in their rear | Gather the enemy's resources |
Difficult | Area that is hard to traverse | Keep steadily advancing |
Constricted | Ground reached through narrow gaps, and from which we can only retreat by tortuous paths, so that a small number of enemy soldiers would suffice to defeat a large group of our people | Strategize |
Desperate | When we can only be saved from death by fighting without delay | Fight |
Battleground | Description | Strategy |
---|---|---|
Dispersive | When you are fighting in your own territory | Inspire your people with unity of purpose |
Easy | When you have penetrated shallowly into enemy territory | See that there are close connections between all parts of your army |
Key | Ground the control of which gives great advantage to an army | Hurry forward |
Accessible | Ground that everyone can freely traverse | Keep vigilant eyes on your defenses |
Central | Intersections of important paths | Consolidate your alliances |
Serious | When your army has penetrated into the heart of enemy territory, leaving several fortified cities and towns in their rear | Ensure continuous supplies of food |
Difficult | Area that is hard to traverse | Keep pushing on along the paths |
Constricted | When you have risky areas behind you and narrow gaps ahead | Block any way of retreat |
Desperate | When you have no place of refuge | Fight as if retreat is hopeless |
Belief | Conclusion |
---|---|
Fire appears inside the enemy's encampment | Prepare quickly to attack |
Fire appears inside the enemy's encampment, but the enemy soldiers remain quiet | Wait patiently and do not attack |
Effect of fire brings practicable opportunities | Quickly attack |
Effect of fire brings no practicable opportunities | Quickly stop attacking |
Means are available for attacking with fire | Begin attacking at a favorable moment—do not wait for fire to appear in the enemy's encampment |
You start an attack with fire | Be on the side of the fire from which the wind is blowing—do not attack the side of the fire that is in the direction in which the wind is blowing |
Wind rises and lasts during the day | Wind will likely fall during the night |
If your goal is to start an excellent business or significantly increase profit, you need wise mentors. With Game of Business you can immediately benefit from the mentorship of the most experienced strategist.
Mentors help you understand the importance of learning, because if you want to learn, it is fun; if it is fun, you will do an ample amount of it; and if you do a sufficient amount of it correctly, you will master it.
Game of Business transforms the principles in Sun Tzu Art of War from military strategy to business strategy, so that Art of War's framework to master basic strategy for military can be used to master basic strategy for business (see Figures [1, 6]). To make the mastery of basic, business strategy a fun and useful experience, each set of principles in Game of Business forms a unique, business strategy skill.
Example Skill (Chapter 13: Using Intelligence)—Use foreknowledge to achieve extraordinary success: No relationships are more intimate than those with discoverers of useful information. No rewards should be more generous than those for discovering useful information. Hence, enlightened mentors and wise leaders use the highest intelligence for investigation, and thereby achieve great results (see Chapter 13; Principles 5, 10, 11, and 24).
The knowledge and reasoning of Sun Tzu Art of War show an ability to consciously combine mastery of military strategy with creative imagination, making an "art" out of war. After strategizing his way to victory and securing his people's safety, Art of War's author, Sun Tzu, had the time, freedom, and energy to present his discoveries. He learned that to persevere and overcome in your struggles is not Supreme Excellence; Supreme Excellence consists of achieving success without struggling. If your ultimate goal is to balance your time, freedom, and energy, applying the principles in Game of Business will help you achieve Supreme Excellence.
Sample Principle Transformations






- Method to Succeed in the Game of Business:
-
Five Factors governing the Game of Business:
- Moral Influence,
- Nature,
- Domain,
- Leadership, and
- Method.
-
Seven Considerations to determine the business conditions, and forecast success or failure:
- Do your mentors have Moral Influence?
- Do your leaders have ability?
- Are advantages of Nature and Domain harmonized?
- Is discipline rigorously enforced?
- Is your company strong?
- Are associates and candidates highly trained?
- Are rewards and punishments consistent?